Two torcs that track the position of multiple other people wearing them on small vibrotactile 180 degree displays. Both vertical and horizontal position is tracked. Letting you know if someone is above, below or in which direction. But not being able to know who. Possibly learning to discern by recalling patterns of movement.
A set of sophisticated blinders that detect non-living motion (things that are moving but are not registering the same amount of IR heat) Allowing you to hide your features, as well as hyper focus on the nearest human to you.
An exclusive device for VR inhabitants. Sits on the head, and using a rotating lidar, motion sensor and microphone shows what is happening outside of virtual reality. (Are there people nearby, are things moving toward you.) Has a pixel display that sends out messages if someone is near. Like "I am engaged in a very important conversation right now" and "please call back in virtual reality" also "Out for a walk."
A necklace that detects an awkward moment of silence and plays a peppy upbeat (and likely out of place) melody that is /bound/ to bring a smile to one's face!
"When ads encroach upon your territory, warn them the old fashioned way!" A camera situated on your body that tracks the concentration of advertisements in the area. If it reaches a certain point a rattlesnake like sound is created mechanically to inform those around you of your displeasure.
A gauntlet that acts as a receiver and transmitter of IR signals. Allowing the user to send their hand gestures to another person who wears the same device. As this is IR they have to be within view of each other (or at least the gauntlets do.) The upper arm portion consists of motors that constrain five evenly spaced rings. These act as feedback for what the other's fingers are doing. Allowing for fast (with practice) silent local communication.Prototype
A hood with a lighting system inside of it. It can be worn up to provide illumination for whatever you are facing, or worn down to turn off. It can also be split in half via a zipper and draped flat to the front and to the back. Providing visibility.
Using live satellite and plane data these shoe inserts nudge you when an object is directly overhead. Letting you feel the movements of the human built sky and our strive for communication.
A pair of devices that each has a unique 'voice' (audiovisual) but will only express if the wearers plug them together and dance to the output. Eventually the straps holding it will release and the two connected wearables will slide to the floor and lull each other to sleep.
Instead of connecting directly to WiFi this device lets you see your own network traffic. The device connects to the network, while you connect to it. It shows incoming and outgoing connections and data volumes. The visualization is accomplished via led lighting.
A pair of wearable overcoats that can connect to each other to create a private space with desired ambiance. (Light + Sound)
Haptic feedback cuff that tells you when you are standing exactly where someone else wearing it stood before.
A set of directional speakers embedded in a jacket that allow for high fidelity reproduction of sound. i.e. Projecting sound behind you “This is the police! … “ to scare a thief. Or Projecting a reminder in front of you.
A set of hard pads that protect the wearer. But if someone they trust is alone in the room with them the pads soften and conform to the body.Prototype
A set of two or more belts that know and can inform all wearers of the tools available on other belts.
Detects higher volume, emotional speech and tones it down.
Two exoskeletons that lock arms with each other and return the force of your push back to you, and vice versa.
A pair of cuffs that are worn by two different people which will transform based on the others current mood.Prototype
An exoskeleton that transforms kinetic energy into stored battery power. But the battery can only be used by its partner suit. Allows people to keep each other’s training in check.
Records experiences and tags them, but provides recall only to a paired device. Whenever the paired device sees/hears something already tagged it will display/play that back.Prototype
Lights up green if you did it right! (Electrocutes you if you didn’t?)Prototype
A gasmask like apparatus that allows two people to speak and understand each other. But creates random noise via speakers to prevent everyone from even trying to listen in.
Worn non-proportional heads and arms that use underlying AI to discuss and argue with each other when they meet. Removing the necessity for noisy conversation between individuals. (But really providing much amusement.)Prototype
A device that remembers proportions and aspects of objects held or grasped. Allows for ‘playback’ of this data. “The fish was *Actually* this long!”
Gloves that amplify the feeling of surface qualities to be more intense (not in a linear way, more internally noticeable (hot doesn’t go to burning etc)) A way to make more tactile and memorable physical interactions between people.
A worn display that allows the wearer to leave specific messages on their body. As well as an automatically generated map of the wearer's physiological state.
Garments that have removable or additional parts that can be shared with those that need them. (For extra warmth etc.)
A set of amplified speakers that will amplify the wearer's voice proportionally to how many people are holding hands together and speaking.
A pair of arm covering garments that mirror each other's movement. (One has to relax or struggle to take over)
A device that projects arguments, points and evidence in the space between two people debating.Prototype
An eyepatch that has an embedded camera for another to see through. But blinds the wearer in that eye.Prototype
A performative set of two body suits. That have standard keys of the keyboard as pads on them. Each pad can only be actuated by another suit-wearing person. With careful contortions of their bodies they have to live code a program.
A bag that always remains out of sight from the nearest person. Trust noone!Prototype
A set of devices that each detect a small subset of pollutants/harmful substances but are networked and notify all wearers if one wearer is in proximity to them.
A coat that falls off and tries to put itself on others.
When two people shake hands this bracer attempts to bind their hands forever.
A device that mirrors touch other side of the body.
Backpack brewing station that lets others make you a cup of tea!
Two pairs of shoes that mirror the texture of the ground beneath them.
Adjusts the length/style of hair based on where and with whom you are.
3D printing pauldrons that make interconnecting shapes. They will make unique shapes only when two are together, and these shapes won't interconnect with anyone else.